Managing multiple scenes in Unity3D can be very slow and unorganized.
I found myself often requiring to load or look at multiple scenes files at once. Either for adjusting mesh continuality between scenes or for testing purposes where I need to combine multiple test scenes to one while testing new gameplay features or mechanics. Multiple scenes can be added as Addition Scene.
CONFIGURATION: Allows user to categorize their scenes based on naming convention and visually separate them in UI.
In my example I’m using _test_ and loc_ naming convention to categorize my test scenes which are excluded from the build and location scenes which are my main areas of the game.
OPEN: Open this scene and unload any other currently added scenes.
ADD: Load this scene as Addition. Keep Active Scene loaded.
UNLOAD: Unload this scene. Keep any other scenes loaded including Active Scene.
SET ACTIVE: Set this scene as Active Scene. Keep any Addition Scenes opened.
Green: Active Scene
Yellow: Addition Scene
Red: Unload current scene
Link to repository: GitHub Link.