Michal Lopasovsky

michal-lopasovsky.github.io

lopasovsky@proton.me

lopasovsky

lopasovsky

,

Skills

Skills: Game development, Environment art, Technical art, Building art pipelines and tools, City and Level design, PBR Texturing, 3D modeling

Software: 3DS max, Blender, Krita, Photoshop, Unity3D, Helix - Perforce, Shotgun, Confluence

Languages & scripting: C#, Python, JavaScript

Education

Secondary School of Electrical Engineering

Computer information systems field

2003 - 2007

Work

Indie game developer, Self-employed

Unannounced VR project | PC

  • Bulding Streaming, Audio, Weather systems.
  • Building physically based VR player rig.
  • Creation of workflow tools: FBX mesh exporter - Mesh exporting from Blender3D, Texture exporter - channel packing and data exporting from Krita.
  • Unity3D tools: Scene selector - load/unload of multiple scenes, AssetPostProcessor - static collisions automation, static flags automation.
  • Unity3D Shader Graph - shader creation.
  • Creation of vfx effects in unity's VFX Graph.

2021 - Present

Senior Technical Artist, Hangar 13

Unannounced project | PC, -, -

  • Researching and writing a design document about 'Streaming system' for in-house 'Engine' including in-house 'Editor' workflow for Art and Design departments.
  • Designing 'World creation pipeline' for in-house 'Editor'.
  • Preparing budget quotas for multiple departments to fit into overall budget depending on the platform.
  • Support for 'FBX exporter' workflow.
  • Training environment artists and lightning artists of newly developed workflows and pipelines.

2016 - 2018

Technical Artist, 2K Novato

en.wikipedia.org/wiki/Mafia_III

Mafia 3 | PC, Xbox One, PS4

  • Streaming system - data maintenance
  • Environment data optimizations (mesh optimization, texture atlas optimization and texture compression optimization)
  • Development of standards together with Design department and enforcement of such standards.
  • Dynamic objects creation (destructible objects by vehicle or player and dynamic objects with physics) and their optimization.
  • Game performance monitoring.
  • In-house 'Editor' support for Art, Lighting and Design department.

2014 - 2016

Environment Artist, 2K Czech

en.wikipedia.org/wiki/Mafia_III

Mafia 3 | PC, Xbox One, PS4

  • Modelling and texturing any kind of environmental geometry. Designing and building complete levels and city districts.
  • Modelling and texturing various props, dynamic objects and environment assets.
  • Photogrammetry
  • Streaming system - data maintenance
  • Research, building and experimenting with photogrammetry.

2011 - 2014

Environment Artist, 2K Czech

en.wikipedia.org/wiki/Mafia_II

Mafia 2 | PC, Xbox 360, PS3

  • Modelling and texturing various props and environment assets.
  • Beautifying ingame models, bug fixing and optimization to achieve required performance.

2010 - 2011

3D Artist, 2K Czech

en.wikipedia.org/wiki/Top_Spin_4

Top Spin 4 | Xbox 360, PS3

  • Creating art assets for the real-time simulation, modelling and texturing.

2010 - 2011

Environment Artist, 2K Czech

www.2k.com

Mafia 2 | PC, Xbox 360, PS3

  • Building realistic looking environments.
  • Modelling and texturing various props and environment assets.

2009 - 2010

References

Follow up on Linkedin profile.

Interests

Technology , Space , Neuroscience , Large energy storage solutions , Biking - EMTB , Motorcycles , DIY